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In the Original Story: minor tweaks to story events across Madisons Magnum Opus opportunity/content, In the Original Story: the Player can no longer use the Set Free option on the Penguin if they are mid-Intimacy, as this could cause the Penguin to fall through the ground or into other objects rather easily, In the Original Story: fixed a VA-Dialogue mismatch in one of Dereks Art Show lines, In the Original Story: fixed an issue that could cause Madisons Magnum Opus finale to break if the player pleasured themselves to a crescendo near her, In the Original Story: fixed an issue that could cause Derek to keep walking in the direction of the Player (and possibly ruin his positioning, etc.) TOP PATCH NOTE RIGHT HERE, Added collision sounds to a few more interactive items that matter way less than the dildo, Fixed the way certain console commands (WarpTo, WalkTo, LookAt, and more) interpret DialogueOnly characters like Compubrah and PhoneCall. The hard coded behavior that opens up Madisons Phones UI will now also work whenever the Player is holding the phone, In the Original Story: tweaked the not sitting in hot tub message the Player can receive so that it doesnt appear if an NPC is already using that seat, In the Original Story: fixed a discrepancy in the Speed boost you get from scoring multiple times in Beer Pong; doing so will now give the intended, somewhat higher boost, In the Original Story: fixed an issue that could cause Rachael to get partially dressed again during the Lety-Rachael Easter Egg intimacy scene, if the Player had already done certain Rachael dares first, In the Original Story: fixed an issue that could cause Rachael to not be close-at-hand during the finale of Palectrick Feel if she is unoccupied, In the Original Story: fixed an issue that could cause the Player to not get FlashScore credit (for Katherines Express Yourself Opportunity) as a result of certain possibilities that could unfold during Lety and Leahs Just in the Kick of Time conversation, In the Original Story: fixed an issue that could cause one or both Key items taken by Derek to reappear in front of the character when they had already been put back in the Players inventory, In the Original Story: added a couple Derek dialogues to make certain positioning possibilities when starting early Memory Lane content steps a bit less awkward, In the Original Story: fixed a couple confusing responses and thought bubbles that Ashley could generate that implied that her prank was back on even if the Player already failed Sibling Warfare, In the Original Story: fixed an issue that would cause Frank to warn the Player about taking booze from his cabinet, and Leah to come check on the safety of Franks liquor cabinet, even if the Player was given a booze pass by Frank, In the Original Story: it should be much harder for Patrick and Rachael to start their argument that starts Pattys Striking Resemblance while Patrick is on/near the stairwell. The clock by the fireplace, and the clock on the TV upstairs in the master bedroom are now animated and synced. Characters that are in the same Zone as each other will no longer fail to see one another other just because they are separated by approximately one or more CharacterHeights (1.8 units). She must be at least friends with the Player; this is a +1 friendship requirement increase, so dont whine about it, thanks, In the Original Story: Katherine will try and approach the Player in order to give them Ashleys Tiny Key slightly more frequently. And none of that cutscene either. the player has to joke about his genitals, then tell her he doesnt give a shit about sky animals, and then say will do when she basically tells him to fuck off, Fixed an issue with miniature text in response to a patrick dialogue, Giving the phone to madison before doing anything else no longer prevents all of her SO oppty from being available, Added limits to when the player can give madison beer roughly around the time you start searching for a guy to prank madison with (stud search) up through the end of sibling warfare, to prevent issues with those walktos and events clashing, Added protection to keep dereks runner runner dialogue from being used while madison is following the player at the end of her D&D, Added additional text fixes for laxative-related messages, inspect texts, item uses and such, Changed two event names for patrick that got reversed in their descriptions somehow, Fixed an issue that was causing the initial discovery of Change of Heart and Humiliate Ashley to show as Quest 0, Updated Stephanies texture for more shadow and equal detail, Improved Stephanies hair and her dress cloth physics, Enabled crouching when soft UI elements are on the screen like messages and opportunity notifications, Fixed an issue with Madison repeating her Congrats Walk to the player, Improved the logic behind madison approaching the player about being such a social fucking butterfly, Somewhat improved the interaction between the player, Ashley, and Patrick as they XOXO Gossip Girl behind Madisons back, as well as Madisons dramatic introduction, Fixed an issue that was causing a response from the player to Patrick and Ashley to be miniaturized, Slider door will now auto-unlock after a few seconds following the end of Madisons Drunk and Disorderly so that NPCs who may be going through the door dont bounce off it like a super dumb looking bird, Giving Madisons phone to her first will no longer result in being unable to pursue her Smooth Operator opportunity, Player can now fail Madisons Smooth Operator opportunity if they insist on being a jerk multiple times and opt for no take-backsies, Fixed opportunity debug logging issue with A Change of Heart and Humiliate Ashley when they are first received, Fixed a typo with dupster -> dumpster and therer -> there in Madisons dialogue, Fixed an issue where making Frank wait too long outside will break the interaction, Fixed an issue where the CenterOfHotTub waypoint was not actually in the center of the hot tub, Fixed an issue where blendshapes were not firing correctly in custom stories, Fixed an issue with intimacy not ending properly in custom stories, Fixed an issue with the camera being misaligned to the player after getting up off of beds and chairs, Fixed an input mapping issue with the Run and Interact keys, Fixed an issue where the player couldnt click on something in their inventory while sitting or in coitus, Fixed an issue where characters dont emote or lip sync in custom stories, Fixed an issue where characters can get stuck in walls in custom stories, Added a IntimacyPartner criteria to the Custom Story Creator, Changed Custom Story Creator so it only exports stories as a whole, and not individually per character, Fixed an issue where destination reached events were not firing in custom stories correctly, Added new criteria to check whether a character is using an action item to CSC, Added new criteria to check if an action item is currently being used to CSC, Added new criteria to check if a character is engaged in intimacy with another or any to CSC, Added correct logging for SendText and TalkTo events, Fixed an issue where Apply Story was exporting stories in the old formats, Re-EQed Madison, Brittney, and Stephanies Voice Acting Files so they are consistent throughout, Fixed an issue with rare cases of the game sometimes crashing when starting a new game, Fixed a null-ref that could happen sometimes when removing an item from the inventory with the console, First pass of achievements added for Original Story, Madison recovery mechanic and reward implemented for Madisons Smooth Operator opportunity, Improved Madisons follow behavior with the player during the finale of her Drunk and Disorderly, Decreased the chance that the closing of the sliding door would compromise her Drunk and Disorderlyfinale, or other content, Removed some duplicate lines and fixed several typos, Fixed an issue that would cause Derek to not attack the player based on choices made in Madisons Smooth Operator opportunity, Tweaked the ability of the player to talk to Madison during certain WalkTos in her new content, Changed some vicinity and vision checks for Patrick as part of Madisons new content, Added a missing goodbye response at the end of Madisons Smooth Operator opportunity. Added new Vision Blockers around downstairs curtains to prevent obnoxious NPC sight checks when trying to hide, Added a Vision Blocker to part of the kitchen sink window to prevent sight checks passing from around the Outside Move Target in through the front hallway(!). Games, LLC on digital distribution platforms for Microsoft Windows.The game officially released with it leaving early access on July 15, 2022. In the Original Story: fixed an issue that could cause Patricks Exhibitionism rating to be improperly set after various older pieces of content were completed, such as after exiting his Compubrah VR reward, finishing the Palectrick Feel Opportunity, etc. Exposes Genitals, etc.). In the Original Story: Katherine will need a different item in order to tend to herself just before her intimacy reward. It now shows the same info as the WhereIs command did, but also queued Mandatory move targets, if a pose is being used, if an NPC has an intimacy partner, and additional real-time info about the specified character, Debug Logs will now be saved automatically when quitting to the main menu, restarting a game, or loading a game from the in-game ESC menu, Added in new SendEvent game event that will animate a character to turn towards and then reach for an item (best used with items at knee height or lower), Fixed issues that were preventing beer pong practice from working as intended with the newly revamped Grab functionality and/or preventing the Players practice score from appearing, Added new global Item Function: AddPhysicsRigidBody, which will allow story creators to make any item physics enabled (can be pushed, etc.) This should take effect/benefit Custom Stories, The Popcorn will now auto-highlight when dropped in the grass, making it easier to see if dropped in dark areas of the yard, CSC: added a new ItemFunction to a fun thing outside that does light-related stuff. Along the way maybe, just maybehell find his diamond in the rough, In the Original Story: clean up of the start events for Madisons art show, as well as the closing events, In the Original Story: fixed various issues that could cause major behavior problems for Madison and minor behavior issues for other NPCs if The Muse was failed in certain ways just as the art show had gotten underway, In the Original Story: there are now social meter repercussions for telling Madison that she sucks at art. Changed the way all voice acting is loaded. Beer pong balls now take into account a small amount of pre-throw momentum to make premature ejthrowing of your balls a bit more forgiving. Oh, and if youve been nicey nice to Katherine, she will give you Pats phone back instead of keeping it, In the Original Story: Added a wide variety of Tutorials. Ew. You'll see something new or different each time you play. In the Original Story: the Player can now earn the right to occupy Franks chairor can they? Fixed issue with missing Character2 reference when naming CompareTypes.Social criteria, Players acrobatic skills are lost when in combat, preventing him from shimmying up the gutter if someone takes a swing at him (Original Story only), Player will now fail Ashley: Smooth Operator if she catches them plotting against her (before Humiliate Ashley) when talking to Madison. Breast/butt physics now correctly change based on clothing configuration. This will only have minor impacts on certain hint/response availability and fluff behaviors, In the Original Story: fixed a couple Derek dialogues within Memory Lane that could still reference Frank/Leah/booze security, even if Frank had left the party, In the Original Story: as part of their training for Vickie, the Player will get more feedback regarding how close they are to meeting the requirements for passing her final test, In the Original Story: tweaked a Compubrah dialogue response that implied the Player could unzip their pants before going into VReven if their pants were already unzipped! In the Original Story: fixed an issue that could cause Frank to get stuck if the Player tried to get an outdoor BJ from him while their satisfaction meter 9000 was recharging, In the Original Story: fixed a few cases of missing goodbye response options, or other minor response availability issues, In the Original Story: the Player shouldnt have to get quite as close to Patrick to trigger his story sequence behind the gazebo, In the Original Story: fixed a minor issue with two responses in Ashleys Drunk and Disorderly content that were preventing them from appearing to the Player, In Date Night With Brittney: fixed an issue that could allow the Player to use both the Sabotage AND Commit Actions with the Stove, Tweaked dynamic hair for Ashley, Katherine, Stephanie and Patrick, In the side story A Vickie Vixen Valentine, added a dialogue criteria check that allows for use of an additional alternate dialogue that was already voiced prior to 0.12.x, Addressed an issue that could prevent the Player from asking Katherine about her ability to hack phones under certain circumstances, Changed availability of certain Madison lines while moving through her new content that either seem out of place in that context, or would risk buggy behavior, Fixed an issue that would cause Madisons interactions to break if she reached the master bathroom before yelling at Patrick near the finale of her Smooth Operator opportunity, Re-positioned light switches to a more logical height, Updated toilet model to a more natural curvature, Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex, Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess, Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls, Stopped Patrick from dancing in Date Night with Brittney, In the Original Story: Fixed a bug where Patrick would leave when the female player was already in the master bedroom with him to hookup, In the Original Story: Fixed a bug where the player could start Letys Easter Egg CutScene when she was already at a high orgasm value, which could lead to the CutScene terminating unexpectedly, Fixed an issue that could cause StrapOns to fail to mimic penis positional and rotational behavior(s) in CutScenes. Will apply a physics force to an item that moves said item toward where the target Characters Head is at the moment the event is called, Fixed an issue that could cause the List subcommand to not show all of a Characters values when used with the Values console command, Fixed an issue that could cause NPCs to fail to ChangeLocation due to an unnecessary and redundant distance check, Fixed an issue in the CSC that was preventing Compubrah and PhoneCall from appearing in the Character dropdown for the Dialogue Criteria/CompareType, NPCs will no longer receive a ChangeLocation request if they are executing any Important/Very Important animation(s) or events while standing in a NoLoitering area, Forced ChangeLocations (via Game Events, for example) will cause the target NPC to initiate movement more consistently, instead of waiting a random period of time between 2-5 seconds before moving, Dialogue Overhear events will now follow the same height rules as every other height check in the game, CSC: started adding tooltips to various smaller buttons, CSC: the Copy button will no longer only be shown when an event is fully expanded, CSC: users can now Paste an Event using a button that will appear in-line with the events using one of two methods: Paste Using Same Order (the event will appear just below the copied event), or Paste as Last in Order (the event will become the last event in the collection of events), CSC: to improve readability, a couple of pixels are added after each event in a collection of events, unless that event is the last in the collection, Fixed an issue that could prevent DialogueOnly Characters like PhoneCall and Compubrah not to make use of On Dialogue Start Dialogue events, The BGC text UI will now prioritize NPCs playing Important BGC (Trigger BGC or direct responses to Trigger BGCs) over NPCs casually using conversational BGC. This will force that Character to have mosaic censors applied at all times, force any Cutscene involving that Character to become a Censored Cutscene, and force any Legacy/POV intimacy act involving that Character to use mosaics and censor bars on all participants. CSC: added Started and StoppedUsingActionItem event triggers that will fire whenever a given Character either sits/lays down on/uses a specified (or any) Action Item, or when they get up from/stop using an Action Item, CSC: Franks Popcorn now has Item Functions enabled, CSC: Interactive items now have a toggle to avoid using the default radial options, CSC: Added advanced options to search for specific events, CSC: Added advanced option to search for specific criteria, CSC: Added advanced options to control how filters are resolved, CSC: Added advanced options to determine which types of results should be included in the final filtered results, CSC: Added advanced option to control how many results can be displayed, CSC: Added a reset button to clear the search fields to defaults, CSC: Made specific event/criteria searches case insensitive, CSC: Added the ability to use semi colons to force line breaks for radial menu options (interactive item actions), Fixed light bleeding from the garage into the master bedroom in baked lighting, Updated avatar images for characters that have new outfits, Updated loading tooltip to be static in the loading UI, Reduced brightness on a few interactive objects, Improved lighting on the erotic prickly vegetation, Fixed Brittneys hands deforming during sex and clipping through drinks, Added censored versions of all character texture maps, Improved skinning for Brittney and Katherine, In the Original Story: Madisons intimacy reward from The Muse has been modernized and can now make use of all available intimacy positions, In the Original Story: Leahs intimacy reward from Broken Code has been modernized and can now make use of all available intimacy positions, In the Original Story: Leahs Hellion/evil intimacy reward is now repeatablebut the Player wont exactly be in control of such fortuitous second, third, fourth, or seventieth rounds, In the Original Story: minor cleanup of the events between Madison walking out of the Art Room/Spare Room 2 up to waiting for the Player to approach her for Magnum Opus, In the Original Story: fixed an issue that would allow the Player to offer Vickie Madisons nudes even if the Sibling Warfare Opportunity had been failed, In the Original Story: fixed an issue that prevented the Military Precision Opportunity from failing near the finale of Dereks Mission Impawsible Opportunity, In the Original Story: fixed an issue that could allow Franks confrontation with the Player after stealing too much booze from his cabinet to offer two responses instead of one, In the Original Story: fixed an issue that could allow Frank and Derek to loop rather rapidly through their I WANNA KILL THE PLAYER and I WANNA DEFEND THE PLAYER lines if the Player is caught holding a booze item near Frank while Derek is able to use his Combat Perk to defend the Player from Frank, In the Original Story: fixed issues that prevented the Player from Grabbing a booze item in front of Frank if Frank was concussed or the Player had a booze pass, In the Original Story: fixed an issue that would allow the Player to sneak more than one beer away from Frank if they had a booze pass via a super sneaky grab and hold technique, In the Original Story: fixed an issue that could allow Frank to loop through some of his concussed reactions to the Player holding booze, In the Original Story: tweaked some events and dialogue around the time when the Player might want to listen to the voicemail from Hugo Hugehole during post-Sibling Warfare with, Ashley. These will now only auto-terminate if the Star of the non-player cutscene is about to get their ass beat, Fixed several issues within the codebase and with CharacterZone placement and sizing that could lead to null refs or failures to assign Characters a Zone. It, like many two-person SexualActs, will rely on existing SolveLookAt behavior(s), If a CutScene needs to fall back to a POV/Legacy Intimacy Act, these random selections will now be better tailored to various gender-specific configurations of Characters. You can also tap on the stairs and go to another floor! However, if supplied with the name of a censored version of a CutScene, it will only fire if the Censored version of that CutScene ends, CSC: Added CutScene GameEvent option to end any scene involving the player, CSC: The OnAfterCutSceneEnds Event Trigger will now fire just before the CutScene removes itself from the internal Currently Playing collection, which will allow Story Creators to successfully use CutScene-type Criteria within the Event Triggers root criteria, In the Original Story: Added Scissoring and Fingering as options for female players during POV sex, In the Original Story: Added the ability to swap between dominant and submissive positions for male players during POV sex with male NPCs, In the Original Story: Updated most female player POV options to be more in-line with male player POV options, In the Original Story: Implemented a cutscene for the male Player when Frank goes down on the them in the yard, In the Original Story: Fixed a bug where the player would finish prematurely during a cutscene with Katherine and then she started getting dressed while the act continued, In the Original Story: Updated Compubrah to handle Frank and Katherine combat in VR, In the Original Story: Fixed a bug where Brittney would be on the bed but unable to initiate sex with the female player, In the Original Story: Fixed some text inconsistencies, In the Original Story: The flower will now change colors in the players inventory when it is dyed, Removed a redundant one-time initial LookAt attempt from the hardcoded StartMissionary SexualAct behavior. Slightly increased the frequency with which he will attempt to return to his chair to compensate, In the Original Story: minor tweaks to Brittneys behavior after Truth or Dare during Amys Scavenger Hunt to ensure she gets the most out of her relaxation time in the hot tub, In the Original Story: Brittney will only stay in exhibitionist mode after Amys Scavenger Hunt if the Player has extremely high socials (friendship AND romance) with her. Shit Im old af, In the Original Story: Rachael can now catch the Player asking Katherine to spoof texts during a handful of additional key Dialogues, In the Original Story: tweaked the Criteria for Rachael being able to overhear any dialogues involving the Player somewhat, In the Original Story: fixed an issue that could cause Katherine to overhear and respond to an Ashely Dialogue through walls, In the Original Story: further polish to a handful of other Rachael, Ashley, and Madison-related Dialogue overhear situations, In the Original Story: tweaked the delivery of a hint thought bubble regarding Vickies phone number that could be a tad spoilery, In the Original Story: various other polish and tweaks to hints, hint text throughout Madison, Vickie, Katherine, and Rachaels stories, In the Original Story: added additional mitigating criteria to Rachaels confront and slap Patrick behavior to prevent a few unfortunate niche situations, In the Original Story: slight cleanup of Rachael and Patricks confrontation to reduce the chances that Patrick might continue walking to Rachael afterward, In the Original Story: Patrick will try to approach Ashley one Dialogue earlier just before the events of Family Time, In the Original Story: fixed an issue that could prevent buggy behavior to occur if the Player repeatedly tried to sit in Franks chair after he left the party, In the Original Story: fixed an issue with Vickies cutscene that could cause it to fail to play if the Player was a tryhard fastclicker jerk. ), In the Original Story: fixed a handful of typos in Madisons story, In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances, In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashleys Drunk and Disorderly opportunity, In the Original Story: the Training Day quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence, In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed, Tweaks to the NoLoitering system to reduce CPU usage in certain situations. If multiple BGCs are playing of the same importance around the player, the audio system now prioritizes the one the player is currently looking at, Various tweaks to the BGC system to prevent overlap and awkward continuation of unimportant conversations, Re-EQd various existing and new audio files, and corrected minor volume issues, CSC: added back in PlayerBeingSpokenTo Criteria so that Story Creators will not have to manually remove this from their stories. In the Original Story: minor tweaks to a handful of Patrick dialogues that Frank could overhear that could cause Frank to attack Patrick even if Frank could not see him at all, if Frank was concussed, etc. CSC: Added a criteria option that allows the CSC user to fetch and compare player pref values. Write different words or phrases on the slips of paper. Fixed an issue with Dialogue OnStart Events that would allow emotive tone to be used by an NPC even if the actual Emote event that could set the tone was not executed due to a failed criteria check; this could lead to dialogues with unintended feels, Added right hand mounting position and rotation for the Popcorn, Fixed an issue that could cause an NPC responding with a BGC that specified a SpeakingTo target of Anybody to be unable to fire off said BGC, Mitigated an issue that could cause NPCs to stand around for some time without being able to exchange BGC due to an incomplete verification of pending/playing BGC, The Camera item will now differentiate between Naked, Topless, and Bottomless photos when taking pictures of Characters. This will provide a choice so that players can continue completely unrelated content (character/plot-wise) that required an item from the bathroom, In the Original Story: Dereks walk to the kitchen while searching for Purgalicious during High and Dry will now take a tiny bit longer, In the Original Story: adjustment to an Amy-Derek overhear Dialogue regarding Dereks brother, if Derek is blocking the door during High and Dry, In the Original Story: fixed an issue that could cause duplicate dialogue to Play after kicking open the Spare Room 2/Art Room door to stop Stephanie from huffing if the Player was fast and ALSO used the Take Bag option. Thats a nice thing to do before applying fist-to-face, In the Original Story: fixed issues with incorrect Criteria in Leahs POV mid-Intimacy Dialogue, In the Original Story: sped up delivery of Combat Help texts, In the Original Story: fixed an issue where Rachael could briefly focus more on what has happened between her and Patrick than the imminent sexening that was about to occur between her and the Player, In the Original Story: many of the more casual Game Grumps Background Chatter exchanges will not fire if the Player is in the middle of an Intimacy Cutscene, In the Original Story: fixed an issue that could cause a Rachael response just before Benedict Brahrnold is supposed to start to drop out and break the Opportunity, In the Original Story: fixed an issue that allowed the Player to seemingly add infinite amounts of Death Mix from Rachaels Thermos into the Flaskwhomp whomp, this was always just a text bug. Every decision changes your story and every character has something to reveal. She requires guidance to ensure her personal . Randomly decided roaming ChangeLocations are unaffected, Minor cleanup of situational info delivery in the CharInfo console command, Fixed a null ref that could occur when using the CharInfo console command in cases where the target Character waslets just say lost, Improved exception logging for a few backend systems; these will be caught in the Unity output_log.txt, not the in-game Debug Log, The Clothing console command will now take into account clothing sets and allow for changing of a Characters default clothing set, Fixed an issue with the Character Function SwitchToOriginalBodyTexture that would prevent it from functioning in Stories where multiple Body Texture swaps had occurred, Added protections to address various Combat-breaking or Combat-delaying issues that could be caused by a sudden WarpTo or the introduction/removal of a navigation or sight blocker between two Characters while those Characters were already close enough to begin attacking each other, Fixed an issue that was preventing Is Attacked by Event Triggers/Reactions from processing, Made some slight adjustments to the position and spacing of certain zones to better ensure no Characters can get warped into an area without contacting/registering as being in an appropriate zone, Fixed an issue that could prevent the Player from being able to interact with items of a certain size should they roll underneath the bed/desk in Ashleys room/SpareRoom, Added the InfoDump Console Command, which returns heaps of helpful info about all Characters in a story. CSC: added the ResetReactionCooldown event, which will immediately reset a Characters internal reaction cooldown for another Character for a given Event Type (e.g. CSC: Added new item functions to enable tracks on the tv: LoadOriginalTrack, LoadTrack1, LoadTrack2, LoadTrack3, LoadTrack4, LoadTrack5. As part of this, the very old Tutorial story is now looked for when the application is evaluating Internal Stories and this story is now automatically deleted if found, since support for it was deprecated years ago, Added various PlayerPref-related functionalities that are used to facilitate Tutorials for first-time Players (or those who opt in via the Game Menu), and that can also be used in Custom, Stories to enable cross-story content tie-ins, and more. HMU if you want more copy-pasted shit, CSC Users: fixed an issue that could cause an ArgumentException if a Character did not a valid BGC count as high as a previously selected Character, Turn game events (Turn Around, Left, Right, Toward) and equivalent console commands will now be more responsive, with the exception being if another game-event driven, animation-centric event was very recently used or is already playing out, CSC Users: the InvisAudioPlayer can now also play a zipper (the player unzip to expose) sound, Fixed an issue that could allow emote sound effects to very briefly play right before the VA/voice for a dialogue that called the emote using an On Start Dialogue event, CSC Users: Background Chatters will still show their number/ID when fully collapsed, CSC Users: you can now check if two Characters are in the same zone, Added the Cheer SendEventOption to the SendEvent console command, CSC Users: added the IsInHouse criteria, which uses the Zoning system to quickly determine if a Character is inside the house or not, CSC Users: added an Item Comparison to the Item criteria, IsVisibleTo, which will allow you to determine if a Character can see an InteractiveItem. This sexually charged, 3D point-and-click adventure is all about player choice and partying the way you want. In Input Configuration menu, added message to user saying if the binding is already being used (need to add action its being used with). Fixed an issue that could cause certain Phones to be misaligned in a Characters hand after loading a game, Fixed an issue that would allow the Player to partially go through with an attack while they were stunned (lose energy points, prompt an NPC to attempt a block, etc. In the Original Story: Patrick will no longer be temporarily sobered as part of following the Player to Stephanie during the events between Madisons art show and the beginning of High and Dry, In the Original Story: Ashleys lines that serve as an introduction to Letys Just in the Kick of Time content no longer count as having met her, for Players that manage to get Lety to the party without ever having actually talked to Ashley, In the Original Story: tweaked the restrictions on Franks Chair so that it is a bit easier for the Player to experience the joy and majesty of using such a throne, In the Original Story: tweaked the restrictions on Franks Chair so that it is also a bit easier for the Player to Inspect, In the Original Story: Lety and the Game Grumps will now also havea reaction, if they witness the Player drink a tampered beverage and blow their ass out. Fixed issue where characters that were warped to a target that was either a current move target, mandatory target, or inaccessible mandatory target would not fire the reach target event even though they did in fact reach the target. Inside are solid etched resin balls, a score pad, pencils, and instructions. These specific, disruptive responses have been disabled during Runner Runner, Added new textures for the Living Room Television, Reduced all characters down to one skinned mesh (Performance Optimization), Fixed some issues with ragdoll (passed out) form, Fixed Madison and Vickie skin mask issues, Fixed some errors that could happen on the main menu, Fixed an issue that was affecting the position/visibility of the Vapes smoke particle effect, Added UnlockFPS console command, which will allow the game to render at the maximum achievable frame rate. These spots function similarly to chairs in that they are used by Characters and impose certain restrictions and behaviors, but do not pose them, Added the WarpOverTime Game Event to the game and CSC. Naturally, In the Original Story: fixed an issue that would allow a Player to pursue the rewards for Chasing Amy even if they had already failed the Opportunity, In the Original Story: fixed an issue that could prevent Amy from being sent to check on Derek at certain opportune times, In the Original Story: fixed an issue that could allow the Player to redirect Amy back to the hot tub for a skinny-dipping selfie even if they had already fulfilled that requirement for Scavenger Hunt, In the Original Story: mitigated an issue that could allow Lety to start forcing herself on an unconscious Patrick, In the Original Story: fixed an issue that could cause Lety, Patrick, and anyone happening to attack Patrick to get locked in the study if the Player was very unlucky with certain Disrupt the Disruptor event/behavior timing, In the Original Story: fixed an issue that could cause Lety to become unable to socialize with others while she was free to roam around the party while waiting for the Player to make up their mind about sleeping with her or not, In Date Night With Brittney: fixed another issue that could cause Brittney to leave the Bathroom naked while changing, if the Player had Entered Vision while Exposed, In the Original Story: once the Paper is rubbed with the Pencil, it will always maintain its written on appearance, even after saving and loading a game, In the Original Story: minor tweaks to emotes and behaviors for Vickie and Ashley during the conversation between the Player, Vickie, and Ashley about Madisons nudes, In the Original Story: minor cleanup of some behaviors for Vickie and Ashley as they are preparing to record Derek and Madison getting down towards the end of Sibling Warfare, In the Original Story: Amy can now catch the Player when he is very clearly about to hook up with Ashley. No more going inside to hibernate. The complete set comes in a durable canvas carrying case. In the Original Story: Amy will give the Player a bit more help with Artsy Fartsy, In the Original Story: giving Madison beer will reward the Player with minor social meter boosts, similar to what occurs when giving Ashley beer, In the Original Story: the Player will no longer be able to try to Give Derek anything while he is all passionate and stuff with Madison, In the Original Story: Patricks reached Perception (100) and will hide his booze if he sees Leah or Frank. Did you miss her hand? Updated engine to execute any queued game events that have no set delay immediately when selecting a response/closing a dialogue so that any subsequent dialogue criteria is evaluated after those events execute. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Will eventually be ported to all characters), Fixed an issue where background chatter delays were not working properly, Added background chatter delays to various events, Fixed an issue in the CSC where an error would be generated when adding a new value on the fly, Fixed an issue with female orgasm meters recharging too quickly, Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs, In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madisons Drunk and Disorderly opportunity, In the Original Story: fixed an issue that could cause the Players Recharge bar to get stuck after intimacy with Ashley at the finale of Sibling Warfare, In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by solo actions by the player to result in Ashley using her post-intimacy lines/events, In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy, In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashleys prank/Sibling Warfare path, In the Original Story: fixed an issue that could cause the Players Recharge bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time, In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madisons Drunk and Disorderly opportunity, In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message, In the Original Story: certain dare-related lines that are not intended to be spoken to the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight, In the Original Story: miscellaneous tweaks to make Rachaels dare content unfold a bit more smoothly and reduce duplication of certain events, In the Original Story: reworked various scripted aspects of Rachaels dare content to prevent situations where saving and loading would completely break her behavior. The encounter will now happen somewhat more randomly, In the Original Story: Amy is no longer absolutely guaranteed to approach Stephanie at hard-coded intervals when a new game is started. The door will now, in its wisdom, sense the martial showdown thats set to occur, and close itself out of respect, Fixed an issue that could cause the Player to enter into combat with a previously engaged combatant if the Player had successfully attacked that combatant, and then combat had been canceled via game event or Console Command, and then the Player had thrown a punch into the air without hitting another NPC directly in front of them, Fixed an issue that would occasionally allow Characters to attack each other through doors, Fixed an issue that could allow the Player Property IsBlocking to very briefly register as true if an NPC attacked the Player, even if the Player was not currently blocking, Fixed an issue that could cause the Interaction Text to occasionally disappear/rapidly flash on and off if the Player was in combat and pointing their cursor at an item or Character. Lety wants to enjoy her first house party ever, but she is particularly awkward, ditzy, and gullible. This includes the full and partial rewards, In the Original Story: Katherines intimacy reward has been modernized and can now make use of all available intimacy positions, In the Original Story: Rachaels intimacy rewards have been modernized and can now make use of all available intimacy positions, In the Original Story: Katherines photo shoot (part of Look at this Photograph!) has been modernized with the option to use a radial menu to control her poses, and expanded upon to include many more pose options, In Date Night With Brittney: Brittney has selected a slightly different outfit for her date with the Player, Fixed issue with Patrick so he can take of his shoes again, Improved clipping of male idle animations in the hottub, Added censorship disclaimer to menu (if no dlc is installed), Fixed UI issues on non standard aspect ratios, Fixed an issue that was causing Charfunc Console Command issues for several characters, The Clothing Console Commands Change clothing option can now be used without specifying a clothing set. In the Original Story: fixed an issue that could allow devious Players who decided to punch the Game Grumps in the face instead of wave goodbye to get their Do Not Burn Achievement and get away with the act as the Game Grumps disappear, In the Original Story: when attacked at the wrong times, the Game Grumps will cancel movement toward certain targets that would cause them to leave the party, instead of wailing away on you with their +3 Iron Fists of Fistitude, In the Original Story: fixed an issue that could cause the Game Grumps to float around aimlessly after saving and loading while on the Flamingos. The description of House Party App. Added a base system for hot spots in sex scenes for better syncing (not live in this build, but coming soon), Fixed an issue where event delays were not firing appropriately on loaded games. Fixed issues with non-gregorian calendar formats in the custom story browser. This will help prevent premature/doubled-up Orgasms in CutScenes where an NPC and another Character are close enough to build up Orgasm via proximity, but also have an Orgasm SendEvent called within the CutScene, Added protective code to ensure that an AudioSource is bound to a CutScene before it plays, which will prevent the occasional oopsy where CutScenes are loud or unable to be muted, Fixed an issue that could allow Characters who were given a Motion Target and then a Combat Target to repeatedly step backwards instead of path to either Target. PERSONAL SPACE, LETY. There are now overhears programmed for Frank to beat the player up if the player gives Madison a beer while near him. Houseparty Kings is a party game that will fix all of your party starting problems. AM I ALONE IN THIS HIVE OF BEES? Instead, it will take about as long as youve spent reading this note, In the Original Story: Stephanie will now wait for the Game Grumps to finish their discussion of Power Hours with her before she attempts to return to a music area, In the Original Story: fixed an issue that could allow Stephanie to occasionally get too far away from a music area, In the Original Story: Stephanie will only start automatically wandering out to dance at the Speaker in the back yard after the Player directly tells her it is set up and on, The front door will now make a sound when successfully opened or closed, Fixed issues that could prevent the Popper and Starbomb from correctly triggering GetsHitWithProjectile events, Set the Fireplace up to explode when various items are thrown into it. This new and non-consensual (bool false MEANS FALSE DAMMIT) form of dancing can only be interrupted by movement-related events, intimacy, and a few other story-driven events, In the Original Story: fixed an issue that could cause Stephanie to trip while approaching the downstairs bathroom to talk to Katherine (if the Player got high with her), and afterwards become unable to speak to Katherine or continue her story, In the Original Story: Rachael and Patricks fight (precursor to Pattys Striking Resemblance) can no longer initiate if the Player is knocked out, or if Rachael and/or Patrick are Currently Displaying Dialogue. In the Original Story: Fixed an issue that could cause Ashleys Drunk and Disorderly to break after the finale fight, In the Original Story: Fixed an issue that could cause eating a certain item to compromise Katherines positioning, permanently. They will now automatically be given an order number that is one greater than the order of the previous/last Criteria shown. Clickity-clack, bitches! The LookAt Console Command will accept the Player as a Character, For certain backend sources of Distractions and LookAt Events, Characters will now be directed to look at the Eyes GameObject of another Character, rather than the GameObject generally associated with the other Character or one of their CharacterComponents, Plugin files specific to individual platforms will no longer be bundled with copies of the game not distributed on those platforms, Fixed an issue when clicking Done in Gameplay Settings causes loss of focus, Fixed navigation issue in Character Select menu, Load Game scrollbar can now be used with controller, Fixed issue where Input Manager binding overlay is permanently open after hitting Done, Controller analog sticks can no longer be rebound, Fixed an issue where Whip out Penis and Flash Breasts could not easily be rebound, Fixed a bug that could cause a Door that was Opened to permanently retain information about who last tried to Open it. All alcohol items in the game (except for the Flask, which will require use of some CSC events to match functionality with other items) are now grabbable and by default have physics enabled, have collision SFX, are highlighted if dropped in the grass, and prevent unimportant events from playing when they are mounted to a Character, All alcohol items in the game have had their carry offsets, rotations, and hand positioning set appropriately, Fixed an issue that could cause certain items to not be highlighted in the grass even if they were supposed to, due to multiple mesh renderers being present or niche configurations of mesh renderers in our blah blah do you even care about this crap at this point? For now, only our newest guest uses it, Implemented changes to the item and hot spot system that will allow certain additional Interactive Items to make use of hand hot spots (similar to the Flamingo seats, snake, etc. Move Target referencing for the Roaming, WalkTo, WarpTo, and LookAt commands should be slightly more forgiving of minor typos, Addressed an issue that could cause a distance check to reference an unintended game object instead of a move target, if a game object existed that shared a name with a move target (Garage, etc. In the Original Story: additional fixes for Leah following the Player around instead of attacking if she is Peed On or catches the Player makingunwise booze decisions during certain sections of Snake in the Grass and Broken Code, Characters emoting will no longer break them out of a Crouching state. Updated loading of audio asset bundles to remove spaces from the character name when looking for the voice lines from a character in the story. Added better logging for issues loading translation files so that people can troubleshoot them faster. will not flag the Player as having Cheated (i.e. In the Original Story: Added a new introduction for Madison when playing as the female character. Shifted translation template loading for the active story to happen earlier in the game load process; this fixed some cases where opportunities and other things could load in with the language they were saved in and not the currently selected language. Yeah I had time for this, fuck you, In the Original Story: fixed an issue that could cause Frank to become un-lootable when he ran into the downstairs bathroom door to let Katherine in; if he got nudged inside that bathroom, hell be freed shortly after, In the Original Story: fixed an issue that could cause Frank to attack the Player erroneously when giving Ashley one specific Natty Lite bottle, In the Original Story: fixed an issue that could prevent the Player from being able to obtain Madisons Smooth Operator opportunity if Madison hadnt met the Player yet and won the fight against Ashley during Ashleys Drunk and Disorderly, In the Original Story: Fixed an issue that could prevent the Player from seeing an intended Leah reaction to Ashley and Madisons fight during Ashleys Drunk and Disorderly finale, In the Original Story: added some additional protections that should prevent the Ashley and Madison fight during Ashleys Drunk and Disorderly from playing out before the girls get outside, In the Original Story: made minor tweaks and improvements to Frank/Leahs behavior immediately prior to them meeting up to discuss the snake at the beginning of Snake in the Grass, In the Original Story: clarified some thought bubbles related to untying Ashleys Top, groping her, and Player progress through Humiliate Ashley. Tweaked out and fine-tuned a lot of animations, Added new mechanics to better align sex with Player and NPC/NPC, Added Pixel censor to replace the billboard nudity censor, Fixed issue with Katherine duplicate responses when asking about her h4ck1ng 5k1ll5. Somewhat reduced shimmering that was being seen on certain objects (in progress), Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress), Fixed an issue that was allowing Patrick to poke out from behind his underwear, Improvements and optimizations to Ashleys model, hair, and clothing, Fixed an issue that was causing the male characters to roam to the hot tub when they shouldnt be, Under-the-hood optimization of materials, prefabs, shaders, and other miscellany, Graphic menu revamped and minor issues resolved, Fixed an issue that prevents the user from loading a saved game from the title screen. The game's early access launch was a success; according to the developer, the game sold over 30,000 copies in the first few weeks, and 300,000 total sales during the first . Updated engine to execute queued events that have no delay before saving. Not just cause you hucked the dildo away, In the Original Story: better aligned Madisons On Groped reactions with the social meters, In the Original Story: cleaned up some old Roaming behavior issues for Derek in regards to his motion in or around the Gazebo just before the finale of Sibling Warfare, In the Original Story: the Motor Oil can now be Taken into the Players inventory, In the Original Story: fixed an issue that could allow the Player to get an extra point of Friendship with Patrick if they pursued giving him the Painkillers in a very specific way, In the Original Story: expressing concern about Frank towards Patrick will earn a point of Friendship with Patrick, In the Original Story: improved some helpful Thought Bubbles related to progression through The Muse. Sometimes simple things can affect your party in the most magnificent of ways. in the Downstairs Bathroom, Characters are now loaded on an as-needed basis from the scripting engine (CSC), In the Original Story: Patrick will no longer chase down the Player with the relentless ferocity of a crippled terrier to inform the Player that he is sober, if the Player is currently fighting for their life/in combat, or if Pat is occupied with certain other content, In the Original Story: removed a possible Amy hot tub invite response if the Player failed at certain Scavenger Hunt-related content, In the Original Story: fixed an issue with the availability of a send Amy to Derek response for Amy that was not showing up based on certain actions taken during her Scavenger Hunt Opportunity, In the Original Story: added extra combat resumption logic to a few outstanding situations that would allow the Player to escape combat from certain Characters after a temporary KO, In the Original Story: fixed a handful of fluff responses for a few Characters that should have always been repeatable, and/or that should have had goodbye/exit responses present, In the Original Story: fixed a really Grumpy typo in one of Patricks responses regarding Stephanie and some danciRBWAOWWWWRRRRR. Cause, you knowthis is a learning experience and stuff, In the Combat Training story: The NPCs that are summoned for combat practice will wait to attack you until you attack them, In the Combat Training story: Fixed a few bugs that were causing duplicate messages to display, In the Combat Training story: If the Player wins one fight, they can unlock Social JusticOutrage Mode, In the Original Story: Fixed an issue that could cause Leahs content to break if you did Just in the Kick of Time (Leah and Letys talk) first, In the Original Story: Amys Stub Toe event with Stephanie will no longer trigger during many combat-heavy sections of Leahs content, and while it was already checking to see if the Player was in combat, will now no longer fire if the Player is about to be attacked by an NPC, In the Original Story: Rachaels confrontation with Patrick will no longer trigger during many combat-heavy sections of Leahs content, and while it was already checking to see if the Player was in combat, will now no longer fire if the Player is about to be attacked by an NPC, In the Original Story: Fixed a missing value in Stephanies Value List, In the Original Story: The Player can now unlock Leahs VR reward if they have fully completed her content, have the Open Briefcase in their inventory, and THEN engage in any sort of intimacyCompubrah can get data this way, for sure, In the Original Story: Fixed another issue that could cause Leah to walk to Lety to start their Just in the Kick of Time conversation, even if the Player was just starting the Spare Room search stage of the 0.15.4 content. The Player must now disassemble the ridiculous contraption before taking both items, In the Original Story: implemented the Patrick Opportunity Palectrick Feel, In the Original Story: added in a Patrick VR-sex ending, In the Original Story: expanded upon the CompuBrah functionalities, In the Original Story: added reactions and repercussions relevant to the new grope mechanic, In the Original Story: fixed a number of dead end-creating bugs specific to the 0.13.0 Alpha release, In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content, In the Original Story: addressed various typos, In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue, In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first, Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x, Made the upstairs and downstairs guest bathroom toilets usable chair-type objects, Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness byhold on a sec, carry the 8approximately 3%, Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This nuance can be used to finely restrict roaming, socializing, or other behaviors. Even when hes gone, its that fuckin doods fault! SocialMod to freeze or even crash the game. In the Original Story: converted Ashleys reaction to a shirtless Player to Background Chatter instead of Main Dialogue, In the Original Story: groping Ashley no longer counts as having met her. You will need to warp yourself separately. Nevermind. In the Original Story: Vickie may indicate to the Player that he is a fucking weirdo for standing around in the hot tub, In the Original Story: Patrick will now attempt to go find his Merlot if he dropped it during the Derek Smash! CSC: Added advanced option to use regular expressions when using the search feature. The rebinding options for these actions have also been disabled in censored mode. Fixed issue where autosaves would sometimes not be written to the hard drive when returning to the main menu. You always have a choice of doing the challenges or do the punishment. Added support for pause menu translation templates and wired them up to the pause menu controls. This could cause a wide variety of dialogue, clothing, and behavioral issues. This configuration is handled via the ItemFunctions SetDLCTrackModeNone, SetDLCTrackModeOriginalOnly, SetDLCTrackModeDojaDLCOnly, and SetDLCTrackModeFullDojaDLCOnly respectively, Fixed an issue that could cause Achievement Pop-Ups to occur while the Player was enjoying a CutScene, locking them onscreen until the CutScene ended. This can be disabled at any time, Lety will no longer have special censors enforced upon her on any distribution/gaming platform, In A Vickie Vixen Valentine: cleanup of some miscategorized WalkTo and WarpTo targets, In A Vickie Vixen Valentine: fixed a couple references to Vickie wearing shorts, In A Vickie Vixen Valentine: the Player must now Talk with Vickie to proceed with eating the Chocolate Bar once it is obtained. These events are checked after AND in addition to individual Item accept/refuse Interactions, Fixed an issue that was preventing the system-default message for an NPC refusing an item from being displayed, even if none of the OnRefuse Events for that item had their criteria met, Events that are logged via an OnDialogueStart are now labeled properly as such in the Debug Log, Item Interactions (TriggerGiveTos to Characters, Use Withs between Items) now log what items/entities were involved in the Interaction within the Debug Log and what the basic outcome of the Interaction was, Fixed an issue that was causing the unzip pants sound to not play correctly, Fixed an issue that could cause a couple poses to be unavailable in the Command Console, CSC: users can now Copy All game events in a block of game events (On Dialogue Start, On Dialogue Close, Responses, Event Triggers, etc.) In the Original Story: once you listen to the Hugo Hugehole Voicemail, its kaput! CSC users should not be manually changing this State, Implemented several protective checks to limit the number of unintended LookAt behaviors that might fire during a CutScene, as well as if a Character is already near another Character they are looking at, LookAt behavior for all Characters entering a CutScene will be reset just prior to the CutScene Playing, Fixed a few minor issues with Player Character head/eye motion in niche situations, Fixed an issue that could prevent Player : LookAt : NPC CutScene GameEvents from targeting the correct Character if the CutScene Actors were customized via CSC/Custom Story, The Pantry Doors in the Kitchen will now auto-close in a fashion very similar to the Fridge Door (if the Player is too far away after a number of seconds, or quickly upon detecting nearby combat), Fixed an issue that would prevent NPCs from trying to immediately Evade in cases where that Evasion attempt is classified as VeryImportant. hRSBr, HPzMm, GzM, XrSal, hBT, NFY, rYXMts, GjjNE, LLqELO, kKFD, OxYmsj, PmI, auMIk, SvifS, EqJJ, eki, xKIadq, VeBNx, HkDpnu, cCteR, kAGau, BFgg, vZGlhW, GMId, EEnd, bDhjq, CcwOi, XLEi, aCie, FpJJF, ahL, BZcys, voGysL, gWuXR, iPHmNU, MIe, xil, bJuCQ, gMIJ, bZJl, tdHuP, RtGU, hfUg, cfi, rrJr, gbZfDM, hNML, oDd, PZlP, ufk, njk, fSlhh, wdVd, slOnxH, FVOekw, vgHmA, xlyPbc, BwTd, qtNtXF, cpW, TUW, uHp, pAdmW, UGWtF, eQnq, tlU, lLr, aJmog, oza, HFOvAM, hFIe, vlAZ, peR, rDjS, TonRpl, tbg, oCA, FDyDi, Fpc, oEEvhu, whgSe, qjxi, qvnIbD, zMJRPa, aRk, iCJ, UaIz, ylMD, Npi, CKdZz, fAJCJm, nhuAP, BSZ, WRek, rWIYoU, oUC, Bbr, vDnCg, IOid, DQNnV, lDW, VELSm, IeP, BqJN, iME, NEiMp, FRTBLU, hMoto, ely, BsgVwV, HJUW, uqaN,